Character Rigging for Game Engines

by Nicholas B. Zeman

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Book cover for Character Rigging for Game Engines

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This book will assume that the reader has prior rigging knowledge. It will focus on advanced and practical application nof many professsional techniques which are used in high-level character rigging, pipelinen worldwide. The book will focus on advanced animation rig and deformation rig techniques, facial rigging and setup, and popular game engines like Unity3D and Unreal Engine 4, providing a turnkey solution to getting any rig from concept to gameplay in short order. Video tutorials are available on the author website.

Key Features

  • This book is designed to approach the setup and rigging nof a character for game engines like Unity3D and Unreal Engine 4 from almost any software, which allows flexibility to the reader for use in nany commonly used pipeline.
  • Has invaluable professional secrets and pipelines structures, with techniques that are not widely available to the general user.
  • This book is perfect for Kickstarter or Bootstrap game developers who want to be able to turn custom unique characters aroundn for Unity or Unreal game projects but aren't sure where to begin.
  • ISBN10 1138032603
  • ISBN13 9781138032606
  • Publish Date 5 January 2026 (first published 15 October 2019)
  • Publish Status Forthcoming
  • Publish Country GB
  • Publisher Taylor & Francis Ltd
  • Imprint CRC Press
  • Format Paperback
  • Pages 336
  • Language English