Language at Play: Digital Games in Second and Foreign Language Teaching and Learning

by Julie E Sykes, Jonathon Reinhardt, Judith E. Liskin-Gasparro, and Manel E Lacorte

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How digital games can inform, enhance and transform L2 pedagogy



The potential of digital games in the second and foreign (L2) classroom is enormous but harnessing their potential for application in the L2 classroom, however, presents complex challenges.



In Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, Sykes and Reinhart combine research from a variety of perspectives in applied linguistics, educational gaming, and games studies, and structure their discussion of five major concepts central to these areas: goal, interaction, feedback, motivation and context. While theoretically grounded, the volume's audience is primarily practicing L2 professionals with classroom experience.



Intended for current and future foreign language teaching professionals, volumes in the Theory and Practice in Second Language Classroom Instruction series examine issues in teaching and learning in language classrooms. The topics selected and the discussions of them draw in principled ways on theory and practice in a range of fields, including second language acquisition, foreign language education, educational policy, language policy, linguistics, and other areas of applied linguistics.
  • ISBN10 0205000851
  • ISBN13 9780205000852
  • Publish Date 15 March 2013
  • Publish Status Active
  • Publish Country US
  • Imprint Pearson
  • Format Paperback
  • Pages 176
  • Language English