Practical Real-Time Texturing

by Jean-Michel Dischler, Sylvain Lefebvre, and Bruno Levy

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Book cover for Practical Real-Time Texturing

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In scene modeling and definition, i.e., hidden surface removal, shadowing, lighting, semi-transparency, etc., texturing plays a key role in adding rich visual details to rendered surfaces, which would otherwise be perceived as unrealistically smooth and uniform. Given the importance of texturing, a fairly large amount of work has been done over the past decades, i.e. starting from simple 2D texture mapping to more recent and advanced multi-dimensional representations. This book presents real-time texturing techniques with example code to facilitate implementation. Different texturing methods are discussed and analyzed, and compared to initial techniques.

  • ISBN10 1498742122
  • ISBN13 9781498742122
  • Publish Date 26 October 2016
  • Publish Status Active
  • Publish Country GB
  • Publisher Taylor & Francis Ltd
  • Imprint CRC Press
  • Format eBook
  • Pages 224
  • Language English