Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
- ISBN13 9781476670546
- Publish Date 24 May 2018
- Publish Status Active
- Publish Country US
- Imprint McFarland & Co Inc
- Format Paperback
- Pages 167
- Language English