In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields.
Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.
Topics Covered:
- Digital vs. Non-Digital Platforms
- Ludic Simulations
- Mathematical Simulations
- Medical Gaming
- Multi-User Virtual Environments
- Player Experiences
- Player Identification
- User Research
- ISBN13 9781522518174
- Publish Date 30 November 2016
- Publish Status Active
- Publish Country US
- Imprint IGI Global
- Format Hardcover
- Pages 297
- Language English