Transforming Gaming and Computer Simulation Technologies across Industries

by Brock Dubbels

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Book cover for Transforming Gaming and Computer Simulation Technologies across Industries

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In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields.

Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.

Topics Covered:
  • Digital vs. Non-Digital Platforms
  • Ludic Simulations
  • Mathematical Simulations
  • Medical Gaming
  • Multi-User Virtual Environments
  • Player Experiences
  • Player Identification
  • User Research
  • ISBN13 9781522518174
  • Publish Date 30 November 2016
  • Publish Status Active
  • Publish Country US
  • Imprint IGI Global
  • Format Hardcover
  • Pages 297
  • Language English