This overview of software quality assurance testing in a ""self-teaching"" format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16).
Features:
- Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more
- Covers video game testing and effectiveness
- Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies
- ISBN10 1683923154
- ISBN13 9781683923152
- Publish Date 27 April 2018
- Publish Status Active
- Publish Country US
- Imprint Mercury Learning & Information
- Format eBook
- Pages 660
- Language English
- URL https://degruyter.com/isbn/9781683923152