Introduction to Computer Graphics: A Practical Learning Approach

by Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, and Marco Di Benendetto

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Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

  • ISBN10 1482236486
  • ISBN13 9781482236484
  • Publish Date 26 March 2014
  • Publish Status Cancelled
  • Out of Print 13 May 2014
  • Publish Country US
  • Publisher Taylor & Francis Ltd
  • Imprint Chapman & Hall/CRC
  • Format eBook
  • Pages 422
  • Language English