Advanced Opengl Game Programming (Game development)

by Kevin Hawkins and Dave Astle

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Book cover for Advanced Opengl Game Programming

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OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. Developers can leverage the power of OpenGL across all popular desktop and workstation platforms, ensuring wide application deployment.
  • ISBN10 1592001548
  • ISBN13 9781592001545
  • Publish Date 14 June 2005 (first published 9 June 2001)
  • Publish Status Cancelled
  • Out of Print 4 August 2016
  • Publish Country US
  • Publisher Cengage Learning, Inc
  • Imprint Course Technology Inc
  • Format Paperback
  • Pages 600
  • Language English