This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.The book:
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
- Argues for the centrality of play in redefining reading, consuming and creating culture
- Offers detailed research into the political economy of games to generate a model of new media production
- Examines the dynamics of power in relation to both the production and consumption of computer games
- ISBN13 9780335213573
- Publish Date 16 May 2006 (first published 1 January 2006)
- Publish Status Active
- Publish Country GB
- Imprint Open University Press
- Format Paperback
- Pages 184
- Language English