This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess
- ISBN10 1322619964
- ISBN13 9781322619965
- Publish Date 1 January 2011
- Publish Status Active
- Out of Print 21 April 2015
- Publish Country US
- Imprint Taylor & Francis Group
- Format eBook
- Pages 526
- Language English