This work is intended for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics co-processor. It introduces a disk library of sprite management routines that emulate segments of the graphics co-processor, allowing programmers to easily create graphic elements for full-motion game, animation and multimedia programs. Compatible with any DOS- and VGA-equipped PC, this C code demonstrates the process of creating bit-plane sprite graphics for demanding video applications. It also shows how to represent on screen the fast, smooth movement of sprite graphics in all directions, with full collision detection support.
- ISBN10 0070179409
- ISBN13 9780070179400
- Publish Date 1 July 1994 (first published 1 June 1994)
- Publish Status Out of Print
- Out of Print 16 April 1999
- Publish Country US
- Publisher McGraw-Hill Education - Europe
- Imprint McGraw-Hill Inc.,US
- Pages 288
- Language English