Developing Java Entertainment Applets

by John P. Withers

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what you need to know to: Manipulate the elements of a great interactive game Develop sophisticated Java games Apply Java skills to enhance your Web site Want to know what goes into creating an exciting, multimedia game? Find out how in Developing Java Entertainment Applets. John Withers arms Java programmers with all the know-how they need to develop interactive multimedia Java applets complete with 2D and 3D graphics, animation, sound effects, music, and more. Drawing upon his experience as both a professional game designer and Java programmer, John also teaches you the principles of good game design, overall design strategies that work, and an array of proven game programming solutions. Using examples taken from a number of popular games and shareware, he shows you how to implement those strategies and solutions in Java. And he supplies instructions on how to build several original games as a way to master more quickly the principles of good game design and become more proficient in Java.
Developing Java Entertainment Applets also provides you with: An introduction to Java programming fundamentals and more advanced techniques A comprehensive breakdown of design elements as illustrated in seven popular games The tools you need to design and implement a card game in Java The skills you need to develop your own set of reusable Java tools.
  • ISBN10 0471165069
  • ISBN13 9780471165064
  • Publish Date 14 April 1997
  • Publish Status Out of Stock
  • Out of Print 8 October 2008
  • Publish Country US
  • Imprint John Wiley & Sons Inc
  • Format Paperback
  • Pages 392
  • Language English