Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.
You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:
- Integrating games into lessons
- Activities for using freely and commonly-available computer games and consoles
- Making your own games, and helping students to design computer games themselves
- Using games to differentiate for students of varying abilities and learning styles
By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
- ISBN10 1441136193
- ISBN13 9781441136190
- Publish Date 30 May 2013 (first published 22 November 2012)
- Publish Status Active
- Publish Country GB
- Publisher Bloomsbury Publishing PLC (Digital)
- Imprint Bloomsbury Education
- Format eBook
- Pages 128
- Language English
- URL http://bloomsbury.com/