Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.
- ISBN10 1568813341
- ISBN13 9781568813349
- Publish Date 22 April 2009
- Publish Status Out of Stock
- Out of Print 3 December 2015
- Publish Country US
- Publisher Taylor & Francis Inc
- Imprint A K Peters
- Format Hardcover
- Pages 420
- Language English