Inside Maya 5

by Mark Adams, Erick Miller, and Max Sims

0 ratings • 0 reviews • 0 shelved
Book cover for Inside Maya 5

Bookhype may earn a small commission from qualifying purchases. Full disclosure.

Real-world solutions for real-world production environments!

Luis Cataldi, BlueSky Studios

Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power. Inside Maya 5 can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods.

From the back cover

Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so, Inside Maya 5 is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges!

You'll get coverage of:

Using Maya in the digital studio pipeline MEL and the Maya API Modeling techniques for NURBS, polygonal modeling, and subdivision surfaces Modeling characters, sets, and props Maya's node-based architecture Particles and dynamics Character animation and rigging Lighting, shading and rendering Bonus interviews with Scott Clark (Pixar) and Paul Thuriot (Tippett Studios)

The companion CD includes the source files you need to complete the exercises in each chapter.

  • ISBN10 0735712530
  • ISBN13 9780735712539
  • Publish Date 9 July 2003
  • Publish Status Out of Print
  • Out of Print 13 June 2010
  • Publish Country US
  • Imprint New Riders Publishing
  • Pages 936
  • Language English