Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity (McGraw-Hill Training)

by Robert Epstein

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Book cover for Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity

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Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling "Games Trainers Play" series, this handbook will help trainers simulate innovation throughout the organization. They can use the 30 activities to develop in-depth workshops on creativity - or to spice up other types of training with creativity breaks. Epstein shows how to customize each exercise for different settings, and provides the nitty-gritty details trainers are looking for: lists of required and optional materials (always inexpensive and easily obtained), time recommendations, and reproducible handouts.
  • ISBN13 9780070213630
  • Publish Date 30 November 1995
  • Publish Status Out of Print
  • Out of Print 5 April 2011
  • Publish Country US
  • Publisher McGraw-Hill Education - Europe
  • Imprint McGraw-Hill Professional
  • Format Paperback
  • Pages 277
  • Language English