This hands-on guide cuts short the preamble and gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
- ISBN10 1283308185
- ISBN13 9781283308182
- Publish Date 1 January 2011
- Publish Status Active
- Out of Print 17 February 2015
- Publish Country US
- Imprint Packt Publishing
- Pages 340
- Language English