Interactive Computer Graphics with WebGL, Global Edition

by Edward Angel and Dave Shreiner

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Book cover for Interactive Computer Graphics with WebGL, Global Edition

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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the 7th Edition of Interactive Computer Graphics with WebGL. This is the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasises application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics.

Teaching and Learning Experience

This program will provide a better teaching and learning experience–for you and your students. It will help:

  • Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.
  • Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based–each application must provide at least a vertex shader and a fragment shader–but also a version that works within the latest web browsers.
  • ISBN10 1292019344
  • ISBN13 9781292019345
  • Publish Date 20 October 2014 (first published 24 April 2008)
  • Publish Status Active
  • Publish Country GB
  • Imprint Pearson Education Limited
  • Edition 7th edition
  • Format Paperback
  • Pages 736
  • Language English