Graphics Shaders, Third Edition

by Mike Bailey and Steve Cunningham

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Book cover for Graphics Shaders, Third Edition

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Intended for a second course in computer graphics at the advanced undergraduate and graduate levels, this highly praised text introduces general shader programming with a focus on the Open GL shading language. It teaches how to write programmable shaders while reinforcing the fundamentals of computer graphics. This third edition incorporates changes in the OpenGL API (versions 4.2 and 4.3) and contains five new chapters that cover major new enhancements by the OpenGL standards group, including storage buffer objects, compute shaders, OpenGL ES, and WebGL.

Key Features

    • Presents new chapters on storage buffer objects, compute shaders, OpenGL ES, and WebGL
    • Explains how to write programmable shaders using OpenGL 4.2 and 4.3
    • Includes numerous up-to-date code examples and end-of-chapter exercises
    • Provides downloadable source code for many of the examples in the text

Solutions manual and figure slides available upon qualifying course adoption

  • ISBN10 1466587423
  • ISBN13 9781466587427
  • Publish Date 1 January 2021
  • Publish Status Cancelled
  • Publish Country US
  • Publisher Taylor & Francis Inc
  • Imprint CRC Press Inc
  • Edition 3rd New edition
  • Format Hardcover
  • Pages 512
  • Language English