Real-Time Shading

by Marc Olano, John Hart, Wolfgang Heidrich, and Michael McCool

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Book cover for Real-Time Shading

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc
  • ISBN10 1439863814
  • ISBN13 9781439863817
  • Publish Date 26 June 2002 (first published 1 January 2002)
  • Publish Status Active
  • Publish Country US
  • Publisher Taylor & Francis Inc
  • Imprint CRC Press Inc
  • Format eBook
  • Pages 368
  • Language English