Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.
Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook, which will enable graphics developers from all disciplines to apply these formidable techniques to their own work.
- ISBN10 1281754986
- ISBN13 9781281754981
- Publish Date 10 January 2010 (first published 31 July 2002)
- Publish Status Active
- Out of Print 17 June 2015
- Publish Country US
- Imprint Morgan Kaufmann Publishers
- Format eBook
- Pages 470
- Language English