Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games (Studies in Gaming)

by Carly Finseth

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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.
  • ISBN13 9781476670546
  • Publish Date 24 May 2018
  • Publish Status Active
  • Publish Country US
  • Imprint McFarland & Co Inc
  • Format Paperback
  • Pages 167
  • Language English