Gaming Film: How Games are Reshaping Contemporary Cinema

by Jasmina Kallay

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Book cover for Gaming Film

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Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. Gaming Film sets out to redress this imbalance, examining a wide array of films, from Run Lola Run and Source Code, to Avatar and Inception, among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.
  • ISBN10 1137262931
  • ISBN13 9781137262936
  • Publish Date 25 September 2013 (first published 1 January 2013)
  • Publish Status Active
  • Publish Country GB
  • Imprint Palgrave Macmillan
  • Format eBook
  • Pages 190
  • Language English