Nearly a century before the ground-breaking phenomenon Toy Story, Little Nemo appeared in the New York Herald and ushered in a major new art form. The thrilling journey from such humble origins to the blockbuster movies of today's CGI extravaganzas like Shrek had begun, capturing the imagination of successive generations and embracing the onslaught of an accelerated technological revolution. Covering every aspect of animation (from the movies to MTV) from every part of the world, Animation Art r...
As the Walt Disney Studio entered its first decade and embarked on some of the most ambitious animated films of the time, Disney hired a group of “concept artists” whose sole mission was to explore ideas and inspire their fellow animators. They Drew as They Pleased showcases four of these early pioneers and features artwork developed by them for the Disney shorts from the 1930s, including many unproduced projects, as well as for Snow White and the Seven Dwarfs, Pinocchio, and some early work for...
Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film.
Everything you ever wanted to know about your favourite Star Wars The Clone Wars characters! If your child loves Star Wars The Clone Wars then let them meet the characters from their favourite TV series. From Anakin Skywalker to Ziro the Hutt, they'll learn the ins and outs, ups and downs and secret info on all their favourite characters. Focused entirely on the characters from the Star Wars The Clone Wars series, this chunky, chock-full-of-info encyclopedia will take them from A to Z in The...
Since Steamboat Mickey, animators have been creating characters and films that are charming, warm and humorous, allowing people to connect with the animated medium. Animation fans love the characters for a lifetime. This is the legacy of the countless animators and artists who created the classic characters and fun stories, and it is the legacy of Disney Legend, Floyd Norman. Written with wit and verve, Animated Life is a guided tour through an entire lifetime of techniques, practical hands-on a...
This open access collection brings together an international group of practitioners and scholars to examine Coraline’s place in animation history and culture, dissect its politics, and unpack its role in the technological and aesthetic development of its medium. Coraline (Henry Selick, 2009) is stop-motion studio LAIKA's feature-length debut based on the popular children's novel by British author Neil Gaiman. Heralding a revival in global interest in stop-motion animation, the film is both an in...
So you want to make a film? It's the only way to get into the film industry. No one's going to let you play with the kind of money it takes to make a feature film until you've already proven yourself by making a great short film. You can do that at film school- if you can afford to go to film school. If you can't, then you're going to have to make your films without money. You're going to have to film on a microbudget- like Shane Meadows, who made Where's The Money, Ronnie? before TwentyFourSeve...
Compiled with unlimited access to Disney's archives the Visual Guide will chart the development of the company from its early days in the 1920s right into the 21st Century. Focussing on the best-loved aspect of Disney its animated feature films, theguide will reveal how characters such as Mickey Mouse, Bambi and Dumbo were created, how classics such as Snow White and Cinderella were re-invented and the ground breaking developments they've achieved in the field of animation. Other aspects of the...
Princess Mononoke (Animation: Key Films/Filmmakers)
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.Princess Mononoke (1997) is one of anime’s most important films. Hayao Miyazaki’s epic fantasy broke domestic box office records when it came out in Japan, keeping pace with the success of Hollywood films like Titanic (1997). Princess Mononoke was also the first of Studio Ghibli’s films to be distributed outside Japan as part of a new deal with Disney subsidiary Bu...
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.Toy Story (John Lasseter, 1995), Pixar’s first feature-length production and Hollywood’s first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this...
In the second edition of The Idea of Nature in Disney Animation, David Whitley updates his 2008 book to reflect recent developments in Disney and Disney-Pixar animation such as the apocalyptic tale of earth's failed ecosystem, WALL-E. As Whitley has shown, and Disney's newest films continue to demonstrate, the messages animated films convey about the natural world are of crucial importance to their child viewers. Beginning with Snow White, Whitley examines a wide range of Disney's feature animat...
Floriane Place-Verghnes examines the work of this great American animator. Focusing primarily on four facets of Avery's work, the author first concentrates on Avery's ability to depict the American attempt both to retrieve the past nostalgically and to catch the Zeitgeist of 1940s America, which confronts the questions of violence and survival. She also analyzes issues of sex and gender and the crucial role Hollywood played in reshaping the image of womanhood, reducing it to a bipolar opposition...
How can we describe movements in animated films? In Figure and Force in Animation Aesthetics, Ryan Pierson introduces a powerful new method for the study of animation. By looking for figures--arrangements that seem to intuitively hold together--and forces--underlying units of attraction, repulsion, and direction--Pierson reveals startling new possibilities for animation criticism, history, and theory. Drawing on concepts from Gestalt psychology, Pierson offers a wide-ranging comparative study of...
The Art of Wreck-It Ralph
by Jennifer Lee, Maggie Malone, and Rich Moore
In Wreck-It Ralph, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film...