This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.
Source code and other materials are available for download on the book's CRC Press web page.
- ISBN10 1322613524
- ISBN13 9781322613529
- Publish Date 1 January 2011
- Publish Status Active
- Out of Print 21 April 2015
- Publish Country US
- Imprint Taylor & Francis Group
- Format eBook
- Pages 500
- Language English