The third book in the "City Quarters" series from "The Game Mechanics" ("Future Player's Companion", "Artifacts of the Ages"), "Arcane Quarter" brings you the wizards, sorcerers, magic bazaar, arcane libraries, spellcasters' guilds, mystic cults, their places of power and the wards and spells they use to protect their city, their homes...and their secrets. Modular in design, "Arcane Quarter" is designed to fit into any city in any fantasy campaign, from a single NPC wizard to a magic craftsman to the entire Arcane Quarter, or even the full city of Liberty. Each volume in the "City Quarters" series is crafted with an eye toward portability: the setting is unique and intriguing enough to provide hours of roleplaying possibilities, but generic enough that Gamemasters can adapt any or all of it to their own campaigns with only minimal modifications. With lushly illustrated maps by award-winning cartographer Christopher West, dozens of fully-developed NPCs, and extensive encounter tables loaded with adventure hooks, "Arcane Quarter" is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice.
- ISBN10 1932442642
- ISBN13 9781932442649
- Publish Date 6 July 2006
- Publish Status Active
- Publish Country US
- Imprint Green Ronin Publishing
- Format Paperback
- Pages 96
- Language English