Fast Algorithms for 3D-Graphics

by Georg Glaeser

0 ratings • 0 reviews • 0 shelved
Book cover for Fast Algorithms for 3D-Graphics

Bookhype may earn a small commission from qualifying purchases. Full disclosure.

Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. Readers are assumed to be moderately familiar with programming, although all type definitions, global variables, and macros are thoroughly described prior to their first applications.
  • ISBN10 1461226651
  • ISBN13 9781461226659
  • Publish Date 28 July 1994
  • Publish Status Withdrawn
  • Out of Print 18 October 2014
  • Publish Country US
  • Imprint Springer My Copy UK
  • Format Paperback (US Trade)
  • Pages 320
  • Language English