AI for Games, Third Edition

by Ian Millington

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Book cover for AI for Games, Third Edition

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AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.

Key Features

  • A comprehensive professional tutorial and reference to implement true AI in games
  • Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented
  • Revised and updated to cover new techniques and advances in AI
  • Walks the reader through the entire game AI development process
    • ISBN13 9781351053297
    • Publish Date 18 March 2019 (first published 28 July 2006)
    • Publish Status Active
    • Publish Country GB
    • Publisher Taylor & Francis Ltd
    • Imprint CRC Press
    • Edition 3rd edition
    • Format eBook
    • Pages 1030
    • Language English