Digital Sci-Fi Art - A Step-by-step Guide to Creating Stunning Futuristic Image
by Michael Burns
Visions of future worlds have always exercised a powerful fascination. From the pulp artists of the '30s, through the airbrush artists of the '70s and '80s, to today's CGI animators, science-fiction has always provided the artist with a blank canvas on which their imagination could run wild. Today, as more artists enter the digital arena, these alien vistas, towering cityscapes, vast spacecraft and strange lifeforms are becoming breathtakingly realistic. With the right tools, you can bring your...
Basics Animation 03: Drawing for Animation (Basics Animation, #3)
by Paul Wells, Joanna Quinn, and Les Mills
The thinking process behind drawing, characters, composition and movement, narrative and adaptation are all fully examined in the latest title "Drawing for Animation". Drawing is a fundamental part of the preparatory stages of virtually all design-led projects. It is the core method by which ideas and concepts may be envisaged and ultimately shared with collaborators, clients and audiences. Aimed at students and those interested in entering the animation business, this book explores the pre-prod...
Professional Original Graphic Designer Notebook of Passion and Vocation
by Enchanted Notebooks
Dragonworld: Amazing Dragons, Advice and Inspiration from the Artists of Deviantart
A tribute to dragonkind From fire-breathing to friendly, dragons pretty much rule the fantasy world. Dedicated to the coolest of mythological beasts, DragonWorld is a showcase of some of today's best, most imaginative dragon art. Some stick to the popular notion of what a dragon is, while others offer more unexpected interpretations. Behind this fiercely creative work is a diverse group of young international artists who have developed loyal fan followings on the popular online showcase, devian...
Parables of the Posthuman (Contemporary Approaches to Film and Media)
by Jonathan Boulter
In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosoph...
"Sounding New Media" examines the long-neglected role of sound and audio in the development of new media theory and practice, including new technologies and performance art events, with particular emphasis on sound, embodiment, art, and technological interactions. Frances Dyson takes an historical approach, focusing on technologies that became available in the mid-twentieth century-electronics, imaging, and digital and computer processing-and analyzing the work of such artists as John Cage, Edga...
Tactical media describes interventionist media art practices that engage and critique the dominant political and economic order. Rather than taking to the streets and staging spectacular protests, the practitioners of tactical media engage in an aesthetic politics of disruption, intervention, and education. From They Rule, an interactive map of the myriad connections between the world's corporate and political elite created by Josh On and Futurefarmers, to Black Shoals, a financial market visual...
Training and informational programming has always been an important application of video and is one of the most important applications for multimedia. The use of technology in training for industry, government, health care and education has increased dramatically in recent years. Video, text, graphics, animation and sound are combined in various ways to convey concept, attitude and technical skill. Designing and Producing Media-Based Training examines why, how and when you can use technology f...
30 Days of Coloring Book for Kids and Adult Dubois County Portrait Pictures (DuBois County Portrait Pictures, #1)
by Gary Wittmann