Machinima: The Art and Practice of Virtual Filmmaking

by Phylis Johnson

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Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.

  • ISBN10 0786461713
  • ISBN13 9780786461714
  • Publish Date 21 March 2012
  • Publish Status Active
  • Publish Country US
  • Imprint McFarland & Co Inc
  • Format Paperback (US Trade)
  • Pages 327
  • Language English