This book describes the basics of the digital game development pipeline. Topics covered include generation of concept art, modeling and materials, texturing, animation, scripting, and rendering. Each chapter goes through the theory and practical steps needed to understand and implement a specific part of the pipeline while linking chapters together to form an overview of how that part fits into the whole process. The book focuses on the technical artist, a relatively new position in the games industry.
- ISBN10 1482255367
- ISBN13 9781482255362
- Publish Date 31 December 2023 (first published 15 September 2020)
- Publish Status Forthcoming
- Imprint A K PETERS
- Format eBook
- Pages 300
- Language English