Physically Based Rendering: From Theory to Implementation (Morgan Kaufmann Series in Interactive 3D Technology)

by Matt Pharr and Greg Humphreys

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Book cover for Physically Based Rendering

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Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.

A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.

This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators.

These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming.
  • ISBN13 9780123750792
  • Publish Date 29 June 2010 (first published 28 July 2004)
  • Publish Status Out of Print
  • Out of Print 28 April 2017
  • Publish Country US
  • Publisher Elsevier Science & Technology
  • Imprint Morgan Kaufmann Publishers In
  • Edition 2nd edition
  • Format Hardcover
  • Pages 1200
  • Language English