Here is the first ray tracing book to focus on object-oriented methods that can greatly enhance both the speed of processing and the quality of the resulting graphics. Readers will find a brief introduction to ray tracing and background on advanced topics such as acceleration techniques, texture-mapping, and constructive solid geometry. They'll also get a "User's Manual" guide for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems.
- ISBN10 047130414X
- ISBN13 9780471304142
- Publish Date 2 March 1994 (first published 11 January 1994)
- Publish Status Out of Print
- Out of Print 8 October 2008
- Publish Country US
- Imprint John Wiley & Sons Inc
- Pages 442
- Language English