OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (OpenGL)

by Dave Shreiner

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The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition of the bestselling guide will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, multi-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as "shaders") will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, and industry consortium responsible for guiding the evolution of OpenGL, and written by some of the most influential developers in the field.

  • ISBN10 0321669282
  • ISBN13 9780321669285
  • Publish Date 21 July 2009 (first published 27 November 2003)
  • Publish Status Out of Print
  • Publish Country US
  • Imprint Addison-Wesley Professional
  • Format eBook
  • Pages 1012
  • Language English