Learning Game AI Programming with Lua

by David Young

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Book cover for Learning Game AI Programming with Lua

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If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you.
Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
  • ISBN10 1322348480
  • ISBN13 9781322348483
  • Publish Date 1 January 2014
  • Publish Status Active
  • Out of Print 4 March 2015
  • Publish Country US
  • Imprint Packt Publishing
  • Format eBook
  • Pages 352
  • Language English