When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen cr...
An Unofficial Rules of Survival Game Guide (Android Edition)
by Ultimate Soldier
Inside Interactive Digital 3D Actors, readers will find turnkey tutorials that detail all the steps required to model, animate, and deploy realistic 3D characters using LifeForms and Nemo. And this book is for everyone-for beginners with no knowledge of programming or code, as well as for professionals who want to use these new products in order to speed development and lower costs. Each tutorial can be followed using either application, evaluation versions of which are provided on the accompany...
Visualization, Visual Analytics and Virtual Reality in Medicine
by Bernhard Preim, Renata Raidou, Noeska Smit, and Kai Lawonn
Visualization, Visual Analytics and Virtual Reality in Medicine: State-of-the-art Techniques and Applications describes important techniques and applications that show an understanding of actual user needs as well as technological possibilities. The book includes user research, for example, task and requirement analysis, visualization design and algorithmic ideas without going into the details of implementation. This reference will be suitable for researchers and students in visualization and vi...
Augmented reality (AR) systems are often used to superimpose virtual objects or information on a scene to improve situational awareness. Delays in the display system or inaccurate registration of objects destroy the sense of immersion a user experiences when using AR systems. AC electromagnetic trackers are ideal for these applications when combined with head orientation prediction to compensate for display system delays. Unfortunately, these trackers do not perform well in environments that con...
A full-color beginner's guide to the core concepts and skills of virtualization Virtualization is the IT world's hottest trend in recent years, and many colleges do not yet have curricula in place to prepare students for this important area. This guide fills the need, with a learn-by-doing approach to mastering the core elements of virtualization. Each chapter clearly outlines what is covered, thoroughly discusses the concepts, and engages readers with hands-on tutorials. The book covers how vir...
Above the Clouds: Managing Risk in the World of Cloud Computing acts as a primer and strategic guide to identify Cloud Computing best practices and associated risks, and reduce the latter to acceptable levels. From software as a service (SaaS) to replacing the entire IT infrastructure, the author serves as an educator, guide and strategist, from runway to getting the organization above the clouds. Valuable tips on how to choose your provider of Cloud Services are also offered.
Immersive Environments, Augmented Realities, and Virtual Worlds
by Steven D'Agustino
Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behaviour and the use o...
Advances in Multimedia Modeling (Information Systems and Applications, incl. Internet/Web, and HCI, #4903)
This book constitutes the refereed proceedings of the 14th International Multimedia Modeling Conference, MMM 2007, held in Kyoto, Japan, in January 2007. The 23 revised full papers and 24 revised poster papers were carefully reviewed and selected from more than 130 submissions. The papers are organized in topical sections that include material on media understanding, creative media, visual content representation, and video codecs, as well as media retrieval, audio and music.
Samsung Galaxy Z Fold 3 Manual for Beginners and Seniors
by John N Hedden
Born from today's evolutionary psychology and its studies of developing human behaviour and emotions is the radical new concept from psychotherapist Jeri Fink that virtual reality has been with us since humans first walked the earth and has only been heightened by today's technology. Psychologically, humans are 'wired' to crave experiences beyond our daily existence. From the cave dweller's fireside stories of slaying massive beasts and the Elizabethan experience of Shakespeare's tragedies to to...
Virtual Community Participation and Motivation: Cross-Disciplinary Theories
Augmented Reality
by Anett Mehler-Bicher, Michael Reiss, and Lothar Steiger
Virtual Professional Development and Informal Learning via Social Networks
Virtual Professional Development and Informal Learning via Social Networks will examine how individuals and organizations are using Web 2.0 tools to create informal learning and professional development opportunities. Informal learning is learning which occurs outside of a formal educational context, typically driven by a personal question or an immediate need. In other instances, informal learning may occur as a by-product of other social interactions. In this context, we focus on informal lear...
Software Engineering for Secure Systems: Industrial and Research Perspectives