Graphics Shaders: Theory and Practice

by Mike Bailey and Steve Cunningham

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Book cover for Graphics Shaders

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Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.
  • ISBN10 1568813341
  • ISBN13 9781568813349
  • Publish Date 22 April 2009
  • Publish Status Out of Stock
  • Out of Print 3 December 2015
  • Publish Country US
  • Publisher Taylor & Francis Inc
  • Imprint A K Peters
  • Format Hardcover
  • Pages 420
  • Language English