12 books • 6 series
Introduction to Visual Effects
GPU Ray Tracing in Non-Euclidean Spaces (Synthesis Lectures on Visual Computing)
From Fourier Analysis to Wavelets (IMPA Monographs, #3)
Computer Graphics
Design and Implementation of 3D Graphics Systems
Image Processing for Computer Graphics and Vision (Texts in Computer Science)
Mathematical Optimization in Computer Graphics and Vision (Developments in Sedimentology) (Morgan Kaufmann Series in Computer Graphics)
Mathematical Optimization in Computer Graphics and Vision. the Morgan Kaufmann Series in Computer Graphics, Volume 18.
High Dynamic Range Image Reconstruction (Synthesis Lectures on Computer Graphics and Animation)
Implicit Objects in Computer Graphics
Warping & Morphing of Graphical Objects (Morgan Kaufmann Series in Computer Graphics)
Image Processing for Computer Graphics (Texts in Computer Science)