Dungeons & Dragons
3 total works
Discover the thrilling origin stories of the bard Edgin, the barbarian Holga, and their whole adventuring party in this official prequel to Dungeons & Dragons: Honor Among Thieves.
Edgin Darvis’s life is a mess. All that he has left are his lute, his dashing good looks, and his daughter, Kira. After a chance encounter with badass bruiser Holga, Edgin is forced to take a hard look at his bad choices. But the road to redemption is long and paved with unforeseen expenses. Fortunately, the world is full of rich fools begging to be parted from their money.
And so Edgin and Holga do what any sensible entrepreneurs would do—they form a crew.
Joined by the charming rogue Forge Fitzwilliam and Simon, a sorcerer with an intense inferiority complex, the team sets out to line their pockets with both well-earned and ill-gotten gold. Together, Edgin’s crew battles monsters across the realms: gnoll raiders, fey witches, and more fall beneath their sharp weapons and sharper wit. But when they encounter a new, more sophisticated villain, keen blades and piercing blue eyes may not be enough.
Their target? Torlinn Shrake, a wealthy eccentric known for abusing his servants and hosting lavish parties.
The plan? Play dress-up, sneak into the Shrake estate, and fill their pockets with as much loot as they can carry.
The catch? Shrake is hiding a terrible secret: one that could endanger the lives of everyone Edgin has come to care for—even if the loot is too good to pass up.
Edgin Darvis’s life is a mess. All that he has left are his lute, his dashing good looks, and his daughter, Kira. After a chance encounter with badass bruiser Holga, Edgin is forced to take a hard look at his bad choices. But the road to redemption is long and paved with unforeseen expenses. Fortunately, the world is full of rich fools begging to be parted from their money.
And so Edgin and Holga do what any sensible entrepreneurs would do—they form a crew.
Joined by the charming rogue Forge Fitzwilliam and Simon, a sorcerer with an intense inferiority complex, the team sets out to line their pockets with both well-earned and ill-gotten gold. Together, Edgin’s crew battles monsters across the realms: gnoll raiders, fey witches, and more fall beneath their sharp weapons and sharper wit. But when they encounter a new, more sophisticated villain, keen blades and piercing blue eyes may not be enough.
Their target? Torlinn Shrake, a wealthy eccentric known for abusing his servants and hosting lavish parties.
The plan? Play dress-up, sneak into the Shrake estate, and fill their pockets with as much loot as they can carry.
The catch? Shrake is hiding a terrible secret: one that could endanger the lives of everyone Edgin has come to care for—even if the loot is too good to pass up.
Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.
To become renowned adventurers, this party needs to survive their first job.
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there.
The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash.
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.
Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
To become renowned adventurers, this party needs to survive their first job.
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there.
The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash.
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.
Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
The Fallbacks return for another adventure in Dungeons & Dragons’ Forgotten Realms!
The Fallbacks might not be Faerun’s first choice for saving the day, but if the money’s right they’ll get the job done. In this ragtag band of adventurers, each member plays a vital role: Tess the disciplined elven thief; Anson the courageous fighter; Lark the cunning bard; Baldric the wily cleric; Cazrin the inquisitive wizard; and Uggie, their pet monster who eats garbage. Squint a little and they’re the heroes Faerun needs.
Fresh off a harrowing journey into the infinite dungeon of Undermountain and the defeat of a powerful undead lich (with the help of a giant hungry worm or two), the adventurers are now a proven and dedicated team, ready for a new adventure which will take them to strange new realms.
The Fallbacks might not be Faerun’s first choice for saving the day, but if the money’s right they’ll get the job done. In this ragtag band of adventurers, each member plays a vital role: Tess the disciplined elven thief; Anson the courageous fighter; Lark the cunning bard; Baldric the wily cleric; Cazrin the inquisitive wizard; and Uggie, their pet monster who eats garbage. Squint a little and they’re the heroes Faerun needs.
Fresh off a harrowing journey into the infinite dungeon of Undermountain and the defeat of a powerful undead lich (with the help of a giant hungry worm or two), the adventurers are now a proven and dedicated team, ready for a new adventure which will take them to strange new realms.