Design Thinking
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Gain a thorough understanding of the two pillars of any User Experience project: the mission and the process. The mission is to keep the user in mind at each step or milestone as the developer progresses through the project. The process is how that mission is accomplished through collaboration and the use of research, design and development technologies. This book walks you through a developer's journey through the UX process, from start to finish.
A Guide to UX Design and Development concentrates on the intersection of what is called “DesignOps” and “DevOps.” That intersection is where collaboration between all members of the team, including stakeholders and clients, occurs and neither DesignOps nor DevOps can go beyond being considered just buzzwords if they instead silo design and development. To highlight the UX Mission and illustrate the responsibility developers also hold for the user experience, authors Tom Green and Joseph Labrecque take you througha hypothetical project involving the development of a parking app for a municipal parking authority. As the book progresses, they concentrate on the developer's journey through the whole project from discovery to product release. In this journey, you will see how developers can make an impact and contribute to the user experience.
This will include such topics as why there is a need for both a user journey map and a technical journey map. The authors explain why prototyping is not as complicated as it is made out to be because it is simply an early low-cost and disposable minimal viable product that gives the developer a deep understanding of the project's intent in support of the UX Mission. You will also explore the creation and use of design systems and why the developer's role is just as important as the people who create the design system. The role and responsibility of the developer in user testing is discussed in the context of a variety of testing and assessment methodsconducted to achieve the UX mission.
Finally, you’ll gain an understanding of how design and development deliverables are negotiated, prepared and sent out for research at each step of the process, and how the developer is involved.
What You Will Learn
- Understand the evolving role of the developer in a team-based environment
- Learn the five stages of the UX process
- Discover the importance of collaboration and communication with stakeholders, designers, and developers at every stage of the process
- Learn a variety of design and development documents created during the UX process
Who This Book Is For
Developers and designers involved in the UX Process, as well as developers trying to make sense of the confusing amount of information out there regarding their role in the UX process.
Maximize Figma’s arsenal of tools and plugins within a team-based collaborative environment and accelerate your company’s decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff.
Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You’ll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow.
With the help of step-by-step examples, and using Figma’s tools and templates, you’ll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team.
This book is your roadmap to utilizing Figma, the industry’s fastest growing collaborative design tool for building meaningful products.
What You Will Learn
- Create interactive prototypes
- Test and submit designs for team review
- Understand the collaborative workflow involved in an UX project
- Prepare common UX documentation
Who This Book Is For
Designers, developers, and UX specialists with little-to-no Figma experience who are looking to integrate it within their workflows, and intermediate Figma users who are just starting to become involved in the collaborative UX workflow.