The Time Trials
2 primary works
Book 1
"Four players. It's in the rules."
"Is this like, some sort of academic decathlon or something?"
"Something like that."
Walkman-toting, guitar-playing Finn Mallory blames himself for his parents' deaths and would do anything to turn back time and set things right. So, when he's recruited into a secret club at his new school that specializes in competitive time travel games, Finn sees a world of opportunity open before him.
The games, however, are far from benign.
Competition is cutthroat.
Scenarios are rigged.
And the mysterious timekeepers who organize it all have no qualms about using-or disposing of-players to suit their own sinister plans.
Now Finn must decide who he can trust while making peace with his past if he's to have any hope of leading his team to victory and surviving his junior year.
As the games commence, it's time to press rewind.
Book 2
There are rules to every game, and then there are those who enforce the rules.
Breaking one leads to penalties. Crossing the other, leads to disaster.
Finn is no stranger to the first, but now that the next round of the Time Trials is underway and he’s drawn the ire of one of the Timekeepers, he’s about to find out just how vindictive one of them can be.
Loyalties will be tested.
Bonds will be broken.
And by the end of the season, the Timekeeper will have blood, one way or another.