Solve Your Own Mystery
3 primary works
Book 2
Welcome to Haventry, a town where the ordinary and extraordinary collide! With ghosts, werewolves and zombies living side by side, trouble is always brewing. And when a fiendish crime is committed, YOU are the detective in charge of the case.
The Museum of Magical Objects and Precious Stones is putting on a special time-travelling showcase, but when the main exhibit is stolen, it’s up to YOU to find the thief. The Time Sponge has the ability to stop and start time for whoever squeezes it, so who has the strongest motive? The minotaur chief of police who has a lot on at work or the shoplifting band of mermaids? Should you trail the museum’s petrifying gorgon curator? Or could your very own yeti partner be responsible? YOU decide!
With hundreds of paths to choose from and no dead ends, you’ll solve the mystery every time!
A fantastically imaginative detective story for readers looking for an interactive adventure.
Book 3
One puzzling mystery. Several slippery suspects. Endless possibilities!
Welcome to Haventry, a town where the ordinary and extraordinary collide! With ghosts, werewolves and zombies living side by side, trouble is always brewing. And when a fiendish crime is committed, YOU are the detective in charge of the case.
It’s the first day of Magicon, the world’s biggest magic convention, and everyone is in town for the event. But when all the magic in Haventry suddenly goes missing, it’s up to YOU to find out who took it and get it back in time for the opening ceremony! Should you tail the head of the powerful Magic Circle, Grandmaster Dimbleby, or does the newly crowned king of the elves raise your suspicions? Could Enid the Evil Enchantress be too obvious a suspect, or is Moondance the meditating unicorn deceptively innocent? YOU decide! And you better do so quickly, because without magic to harness it, an ancient monster is rising from its century-long sleep under the town…
With hundreds of paths to choose from and no dead ends, you’ll solve the mystery every time!
A fantastically imaginative detective story for readers looking for an interactive adventure.
Book 4
Welcome to Haventry, a town where the ordinary and extraordinary collide! With ghosts, werewolves and zombies living side by side, trouble is always brewing. And when a fiendish crime is committed, YOU are the detective in charge of the case.
All aboard the Transylvanian Express! YOU and your yeti boss Klaus are headed to Castle Ursprung, home of the infamous vampire Count Fledermaus. But before you get there, you have a mystery to solve: Night Mayor Franklefink has vanished from the train.
Someone onboard must have played a role in his disappearance but who has the strongest motive? Could it be Franklefink’s archnemesis Bramwell Stoker? Or is Sandra Rigmarole, elf District Governor and colleague of the Night Mayor, a more likely suspect? Or perhaps Franklefink’s monster wife has suddenly turned against him? YOU decide!
With hundreds of paths to choose from and no dead ends, you’ll solve the mystery every time!
A fantastically imaginative detective story for readers looking for an interactive adventure.