Book 4

MINIATURE MERLIN

After Mira’s success in crushing the zombie uprising, the city of Karanak throws her and her fellow adventurers a party. But during the celebration she meets Cyril, the captain of Écarlate Carillon and a former player, who reveals more of the truth about this game-world-turned-reality. A new adventure at the Alcait Academy begins!

Book 5

MICRO MAGE

After running into fellow summoner Hinata at Alcait Academy, Mira agreed to participate in the school’s spell symposium. Danblf’s disappearance thirty years ago destroyed summoning’s reputation, and it’s time for a comeback. Shortly after Mira charms the entire audience with her talents, the sorcery representative, Caerus, challenges her to single combat!

Book 6

Sakimori Kagami has woken up in the world of Arch Earth Online, a VRMMORPG he's been playing intensely for a long time. The catch? He made some adjustments to his character when he last logged on, which he thought he hadn't saved. Instead of his normal avatar of an old, bearded sorcerer, he's in the body of a young woman! Now he must convince the people of this world that he-she-is a pupil of the wise man who vanished without a trace thirty years ago.

Book 7

Mira makes for an ancient, spirit-inhabited forest in another attempt at locating one of the missing Wise Men, and finds a new group of allies to aid in the quest - and possibly a new adversary! Mira’s appearance gives her an advantage in battle, and she’s got a few new tricks up her sleeve she’s been dying to try out. Is anyone a match for the summoning genius?

Book 8

TINY TRAVELER

Mira has received leads on the whereabouts of several of the Nine Wise Men. And what better way to track them down than by train? Silverhorn’s newly built railway system can take her all across the continent without the freezing discomfort that comes with flying at high altitudes. The world is about to get a whole lot bigger! But will that make finding the needle in the haystack even more difficult?

Book 9

Sakimori Kagami has woken up in the world of Arch Earth Online, a VRMMORPG he's been playing intensely for a long time. The catch? He made some adjustments to his character when he last logged on, which he thought he hadn't saved. Instead of his normal avatar of an old, bearded sorcerer, he's in the body of a young woman! Now he must convince the people of this world that he-she-is a pupil of the wiseman who vanished without a trace thirty years ago.

Book 10

To stop Chimera Clausen’s sinister plot, Solomon sends a letter inviting the Isuzu Alliance to join forces. Mira is tasked with delivering the letter and heads out for the Isuzu Alliance’s headquarters in the Forest of Seasons, and relishes the chance to try out her newly completed travel wagon! Even a relaxing trip can’t prepare her for what she’ll find when she finally arrives - or the important individual she’ll encounter!

Book 11

Sakamori Kagami has awakened in the world of Ark Earth Online, a game he plays religiously. The catch? Instead of his normal avatar–an old, bearded sorcerer - he finds himself in the body of a girl! Now he must convince the people of this world that he-she–is a pupil of the legendary wise man who vanished without a trace thirty years ago.

Book 12

With a new lead on Chimera Clausen’s whereabouts, Mira and her allies in the Isuzu Alliance head for the mercantile city of Sentopoli. A transmission from Solomon informs them of a new energy source connected to spirit armor--clearly Chimera Clausen's doing. With the stakes higher than ever, can Mira convince some old friends to help out?