Dungeon Crawler Carl
7 primary works
Book 1
Book 2
Join Carl and his ex-girlfriend’s cat, Princess Donut, as they fight fantastical creatures and deadly mobs to make it to the next level and build the kind of fan following the dungeon masters can’t ignore in the second book in the smash-hit Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.
“Greetings, Crawlers! The training levels have concluded. Now the games may truly begin.”
The aliens have come, and they’ve transformed Earth into a multilevel, video game–like dungeon. It’s the newest season of the galaxy’s most watched game show, Dungeon Crawler World. Now on the third floor, Carl and Donut have to fight harder than ever. They’ve already proven that a Coast Guard vet and once-and-forever feline royalty are an almost unstoppable team. Their ratings are off the charts. Viewers can’t get enough. But the dungeon gets more dangerous each day, and now there’s a whole new problem to deal with: Quests.
They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered women rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Can Carl and Donut solve the mystery in time?
And can Carl finally find some pants?
Includes part two of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
“Greetings, Crawlers! The training levels have concluded. Now the games may truly begin.”
The aliens have come, and they’ve transformed Earth into a multilevel, video game–like dungeon. It’s the newest season of the galaxy’s most watched game show, Dungeon Crawler World. Now on the third floor, Carl and Donut have to fight harder than ever. They’ve already proven that a Coast Guard vet and once-and-forever feline royalty are an almost unstoppable team. Their ratings are off the charts. Viewers can’t get enough. But the dungeon gets more dangerous each day, and now there’s a whole new problem to deal with: Quests.
They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered women rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Can Carl and Donut solve the mystery in time?
And can Carl finally find some pants?
Includes part two of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
Book 3
Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.
Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.
The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.
Welcome, Crawlers. Welcome to the fourth floor of the dungeon.
Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.
The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.
Welcome, Crawlers. Welcome to the fourth floor of the dungeon.
Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
Book 4
Follow Carl, Princess Donut, and Mongo as they fight their way to the next level in the USA Today bestselling Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition!
New Achievement! Total, Utter Failure.
You failed a quest less than five minutes after you received it. Now that’s talent.
Surviving in a multilevel dungeon that also happens to be the set of the galaxy’s most watched game show has taught Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, that there’s only one thing they can count on apart from each other: they never know what’s coming next. And this floor is no exception.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Here's the thing. It's never easy. Going it alone is not an option this time, so Carl and his team must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawlers. Welcome to the fifth floor of the dungeon.
New Achievement! Total, Utter Failure.
You failed a quest less than five minutes after you received it. Now that’s talent.
Surviving in a multilevel dungeon that also happens to be the set of the galaxy’s most watched game show has taught Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, that there’s only one thing they can count on apart from each other: they never know what’s coming next. And this floor is no exception.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Here's the thing. It's never easy. Going it alone is not an option this time, so Carl and his team must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawlers. Welcome to the fifth floor of the dungeon.
Book 5
Carl and Princess Donut refuse to be prey on this level in the USA Today bestselling Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition!
Attention. Attention. The gates are down. The hunters are loose.
Run, Run, Run.
A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.” But that’s not all.
Just when Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, think they’ve seen it all as they compete to survive in the galaxy’s most popular game show, the latest dungeon level introduces a terrible new threat.
The sixth floor. The Hunting Grounds.
As the remaining crawlers battle for their lives, outside tourists are finally allowed to enter the game, and they are ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career.
But her prey is far from harmless, and this season they are fighting back.
Welcome, crawlers. Welcome to the sixth floor of the dungeon.
Attention. Attention. The gates are down. The hunters are loose.
Run, Run, Run.
A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.” But that’s not all.
Just when Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, think they’ve seen it all as they compete to survive in the galaxy’s most popular game show, the latest dungeon level introduces a terrible new threat.
The sixth floor. The Hunting Grounds.
As the remaining crawlers battle for their lives, outside tourists are finally allowed to enter the game, and they are ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career.
But her prey is far from harmless, and this season they are fighting back.
Welcome, crawlers. Welcome to the sixth floor of the dungeon.
Book 6
Follow Carl and Princess Donut into insanity on the next level in the wildly entertaining USA Today bestselling Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition!
A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.
It is bedlam on the eighth floor.
On this floor, the crawlers are given a new task: find and capture six monsters. The captured monsters will be turned into cards. The stronger, the deadlier, the better.
At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible. But, like always, there is a catch. There’s always a catch.
As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.
Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. They call her the Bedlam Bride.
A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.
It is bedlam on the eighth floor.
On this floor, the crawlers are given a new task: find and capture six monsters. The captured monsters will be turned into cards. The stronger, the deadlier, the better.
At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible. But, like always, there is a catch. There’s always a catch.
As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.
Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. They call her the Bedlam Bride.
Book 7