Ralph Azham
5 primary works
Book 1
Master Cartoonist Lewis Trondheim's engaging madcap fantasy series!
From
the award-winning mind of cartoonist Lewis Trondheim comes the expansive and
rich anthropomorphic medieval world of Ralph Azham. After failing the test of
the Chosen One as a young duck, Ralph had a tough time growing up as the village
pariah, often getting into trouble due to an innate extra sense that’s
rather unbelievable, embarrassing, and unfortunate. That was only compounded by
the constant visit of spirits that only he, Ralph, could see. Cut to today, his
village is threatened by a vicious Horde, an apocalyptic flood may take the life
of Ralph's only supporter, his father, and the Wise Men's Counsel are out for
Ralph's hide after rumors he had his way with one of their daughters. Ultimately
Ralph must leave the village and unlock the secrets of his childhood as he
journeys to the Kingdom of Astolia, but not before he takes a young ward, Raoul,
who bears an uncanny similarity to Ralph. It's a sprawling story of fathers and
their sons, magic, mysticism, with plenty of action, adventure, and signature
Trondheim madcap humor.
From
the award-winning mind of cartoonist Lewis Trondheim comes the expansive and
rich anthropomorphic medieval world of Ralph Azham. After failing the test of
the Chosen One as a young duck, Ralph had a tough time growing up as the village
pariah, often getting into trouble due to an innate extra sense that’s
rather unbelievable, embarrassing, and unfortunate. That was only compounded by
the constant visit of spirits that only he, Ralph, could see. Cut to today, his
village is threatened by a vicious Horde, an apocalyptic flood may take the life
of Ralph's only supporter, his father, and the Wise Men's Counsel are out for
Ralph's hide after rumors he had his way with one of their daughters. Ultimately
Ralph must leave the village and unlock the secrets of his childhood as he
journeys to the Kingdom of Astolia, but not before he takes a young ward, Raoul,
who bears an uncanny similarity to Ralph. It's a sprawling story of fathers and
their sons, magic, mysticism, with plenty of action, adventure, and signature
Trondheim madcap humor.
Book 2
In this sprawling adventure by award-winning
cartoonist Lewis Trondheim, filled with heavily-guarded castles, apocalyptic red
skies, flying beasts, and deep mythos, our protagonist Ralph Azham discovers he
has a long-lost sister, Captain Rose Azham. She had a vision that the two
siblings will fight to the death sometime in the future. To interrupt the family
reunion, a King possessed by the wicked sorcerer Malick declares a vendetta
against Ralph, after Ralph’s uncanny power to conjure spirits. Now, guided
(and sometimes dragged) by spirits, Ralph and his loyal page Yassou must flee
the puppet king’s forces through treacherous mountain passes to hazardous
high seas... Nowhere is safe for Ralph and his scrappy entourage. But how long
can he run for? And what of the rumors Ralph has been spotted in cities causing
more chaos and destruction? The fate of the world, or the end of the world,
might depend on Ralph’s next step.
cartoonist Lewis Trondheim, filled with heavily-guarded castles, apocalyptic red
skies, flying beasts, and deep mythos, our protagonist Ralph Azham discovers he
has a long-lost sister, Captain Rose Azham. She had a vision that the two
siblings will fight to the death sometime in the future. To interrupt the family
reunion, a King possessed by the wicked sorcerer Malick declares a vendetta
against Ralph, after Ralph’s uncanny power to conjure spirits. Now, guided
(and sometimes dragged) by spirits, Ralph and his loyal page Yassou must flee
the puppet king’s forces through treacherous mountain passes to hazardous
high seas... Nowhere is safe for Ralph and his scrappy entourage. But how long
can he run for? And what of the rumors Ralph has been spotted in cities causing
more chaos and destruction? The fate of the world, or the end of the world,
might depend on Ralph’s next step.
Book 3
Master Cartoonist Lewis Trondheim's engaging madcap fantasy
series!
Ralph Azham, the wayward, shamed, would-be Chosen One, is still on
the hunt to stop the infamous Vom Syrus, Superintendent (and secret age-defying
King of Astolia), and save his own reputation and the lives of his family. But
more twists and turns abound, as Ralph must recover a new magical relic,
Angthar’s wand, from unwelcoming magicians to help grant him the upper
hand in this battle of power...easier said than done. Then, a new community of
zealots appears which has dangerous repercussions for Ralph. It’s a whole
new era for this unfolding fantasy tale full of magic, knights, castles, angry
ghost hordes, and deadpan humor. From award-winning comics creator Lewis
Trondheim.
series!
Ralph Azham, the wayward, shamed, would-be Chosen One, is still on
the hunt to stop the infamous Vom Syrus, Superintendent (and secret age-defying
King of Astolia), and save his own reputation and the lives of his family. But
more twists and turns abound, as Ralph must recover a new magical relic,
Angthar’s wand, from unwelcoming magicians to help grant him the upper
hand in this battle of power...easier said than done. Then, a new community of
zealots appears which has dangerous repercussions for Ralph. It’s a whole
new era for this unfolding fantasy tale full of magic, knights, castles, angry
ghost hordes, and deadpan humor. From award-winning comics creator Lewis
Trondheim.
Book 4
Book 4