The Outworlds
2 primary works
Book 1
This lauded work of science fiction and New York Times Notable Book of the Year explores a universe where genetic mutations have allowed certain individuals to traverse the stars.
It is the second stage of human colonization—the first age, humanity's initial attempt to people the stars, ended in disaster when it was discovered that Earth's original superluminal drive did permanent genetic damage to all who used it—mutating Earth's far-flung colonists in mind and body.
Now, one of Earth's first colonies has given humanity back the stars, but at a high price—a monopoly over all human commerce. And when a satellite in Earth's outer orbit is viciously attacked by corporate raiders, an unusual young woman flees to a ship bound for the Up-and-Out.
But her narrow escape does not mean safety. For speeding across the galaxy pursued by ruthless, but unknown adversaries, this young woman will discover a secret which is buried deep inside her psyche—a revelation the universe may not be ready to face....
It is the second stage of human colonization—the first age, humanity's initial attempt to people the stars, ended in disaster when it was discovered that Earth's original superluminal drive did permanent genetic damage to all who used it—mutating Earth's far-flung colonists in mind and body.
Now, one of Earth's first colonies has given humanity back the stars, but at a high price—a monopoly over all human commerce. And when a satellite in Earth's outer orbit is viciously attacked by corporate raiders, an unusual young woman flees to a ship bound for the Up-and-Out.
But her narrow escape does not mean safety. For speeding across the galaxy pursued by ruthless, but unknown adversaries, this young woman will discover a secret which is buried deep inside her psyche—a revelation the universe may not be ready to face....
Book 2
A return to the world of This Alien Shore, set in the second age of stellar colonization.
When deep-space travel altered the genes of the first interstellar colonists, Earth abandoned them. But some of the colonies survived, and a new civilization of mental and physical 'Variants' has been established, centered around clusters of space stations known as the outworlds.
Now the unthinkable has happened: a suicide assault has destroyed the life-support system of a major waystation. All that is known about the young men responsible is that in their last living moments they were receiving messages from an uninhabited sector of space, and were playing a virtual reality game.
Two unlikely allies have joined forces to investigate the incident: Ru Gaya, a mercenary explorer with a taste for high risk ventures, and game designer Micah Bello, who must find the parties responsible for the attack in order to clear his name. From the corridors of a derelict station lost to madness to an outlaw stronghold in the depths of uncharted space, the two now follow the trail of an enemy who can twist human minds to his purpose, and whose plans could bring about the collapse of outworld civilization.
Praise for C. S. Friedman:
'In interweaving the many threads of her narrative, Friedman has created a potent metaphor for the toleration of diversity' – NEW YORK TIMES
'In many ways, C. S. Friedman's work reminds me of William Gibson's – unique settings, complex and fascinating (though not necessarily likeable) characters, cool ideas and technology, a smart and savvy style' – FANTASY LITERATURE
'There is so much of interest here and rather than spend paragraph after paragraph describing it all, which I could easily do, I will simply tell you to read it. It is a great book and well worth your time' – WORLDS WITHOUT END
When deep-space travel altered the genes of the first interstellar colonists, Earth abandoned them. But some of the colonies survived, and a new civilization of mental and physical 'Variants' has been established, centered around clusters of space stations known as the outworlds.
Now the unthinkable has happened: a suicide assault has destroyed the life-support system of a major waystation. All that is known about the young men responsible is that in their last living moments they were receiving messages from an uninhabited sector of space, and were playing a virtual reality game.
Two unlikely allies have joined forces to investigate the incident: Ru Gaya, a mercenary explorer with a taste for high risk ventures, and game designer Micah Bello, who must find the parties responsible for the attack in order to clear his name. From the corridors of a derelict station lost to madness to an outlaw stronghold in the depths of uncharted space, the two now follow the trail of an enemy who can twist human minds to his purpose, and whose plans could bring about the collapse of outworld civilization.
Praise for C. S. Friedman:
'In interweaving the many threads of her narrative, Friedman has created a potent metaphor for the toleration of diversity' – NEW YORK TIMES
'In many ways, C. S. Friedman's work reminds me of William Gibson's – unique settings, complex and fascinating (though not necessarily likeable) characters, cool ideas and technology, a smart and savvy style' – FANTASY LITERATURE
'There is so much of interest here and rather than spend paragraph after paragraph describing it all, which I could easily do, I will simply tell you to read it. It is a great book and well worth your time' – WORLDS WITHOUT END