Midnight Arcade
4 primary works
Book 1
Trapped in a 80's era haunted video arcade, Midnight Arcade is a play-your-way adventure tale in which the reader determines the course of action, ultimately controlling whether they live . . . or die!
After climbing a fence near an abandoned mall, you discover a derelict video arcade managed by a ghostly attendant. Presented with a magical game token, you select one of two games you wish to play, the eerie Crypt Quest or the flashy Space Battles. Once you place the token in the slot, you have to make choices to advance through the games and your decisions control whether you beat the game, or die.
Both games feature unique villains and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.
After climbing a fence near an abandoned mall, you discover a derelict video arcade managed by a ghostly attendant. Presented with a magical game token, you select one of two games you wish to play, the eerie Crypt Quest or the flashy Space Battles. Once you place the token in the slot, you have to make choices to advance through the games and your decisions control whether you beat the game, or die.
Both games feature unique villains and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.
Book 2
During a late-night stroll on your boring summer beach vacation, you discover a derelict video arcade managed by a ghostly attendant. Presented with a magical game token, you select one of two games you wish to play, the Excellent Ernesto Cousins 3 or Wrestlevania. Once you place the token in the slot, you have to make choices to advance through the games, and your decisions control whether you beat the game - or die.
Both games feature unique challenges and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.
Both games feature unique challenges and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.
Book 3
Wandering the city streets at night, you discover an abandoned game palace located in a basement storefront. Presented with a magical game token, you select one of two games you wish to play, Fantastic Fist or MowTown. Your decisions control whether you beat the game, or die. In Fantastic Fist you fight goons and crooked cops to rescue your partner, taken from you in the middle of your wedding. In MowTown you mow lawns with a vengeance, establishing yourself as the hot new lawn care mogul in town.
Both games feature unique challenges and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.
Both games feature unique challenges and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.
Book 4
The fourth and final title in this awesomely unique play-your-way adventure series, delights and challenges with two new games.
Inside Olde Tymes Pizza Parlour and Extreme Pleasure Zone, you discover an abandoned video arcade. Presented with a magical game token, you play one of two games. In Magician's Gambit you battle rebellious magic rabbits and save yourself from being sawed in two. In Wild Goose Chase!, you stop a gang of criminal water fowl from ruining a small town.
Inside Olde Tymes Pizza Parlour and Extreme Pleasure Zone, you discover an abandoned video arcade. Presented with a magical game token, you play one of two games. In Magician's Gambit you battle rebellious magic rabbits and save yourself from being sawed in two. In Wild Goose Chase!, you stop a gang of criminal water fowl from ruining a small town.