The Ghost in the Shell
5 primary works • 8 total works
Book 1
Book 2
Book 3
Book 4
Book 5
Deep into the 21st century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants, and robots are upgraded with human tissue. In this rapidly converging technoscape, the cover-ops agents of Section 9 are charged to track and crack the most dangerous terrorists, cybercriminals, and ghost hackers the digital future has to offer. Whether dealing with remote-controlled corpses, lethally malfunctioning micromachines, or cop-killer cyborgs, Section 9 is determined to serve and protect…and reboot some cybercrook butt!
Ghost in the Shell 1.5: Human-Error Processor presents for the first time in America the “lost” Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface, but never collected until now. Focusing on Section 9 agents in their daily battle against technocrime, Human-Error Processor has all the mind-twisting cybermadness you’ve come to expect from Ghost in the Shell but set in a more police-procedural context with action and suspense galore. Features the stories “Fat Cat,” “Drive Slave,” “Mines of Mind,” and “Lost Past.”
March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to investigate a series of bizarre incidents. Meanwhile, Tamaki Tamai, a psychic detective from the Channeling Agency, has been commissioned to explore strange changes in the temporal universe brought about by two forces, one represented by the teachings of a professor named Rahampol, the other by the complex, evolving Motoko entity. What unfolds will all be in a day’s work—a day that will change everything, forever.
The long-awaited sequel to Shirow Masamune’s groundbreaking The Ghost in the Shell, and one of the most highly anticipated graphic novel events in many years, Man-Machine Interface is Shirow’s most ambitious and complex story yet, with deep forays into philosophy and the meaning of artificial life, intelligence, and existence. Utilizing awe-inspiring digital effects on a level never before seen in the annals of graphic fiction, Shirow has raised the bar for what can be achieved, page after page!
M Ages 18+ MATURE CONTENT
Deep into the twenty-first century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging landscape, cyborg superagent Major Motoko Kusanagi is charged to track down the craftiest and most dangerous terrorists and cybercriminals, including “ghost hackers” who are capable of exploiting the human/machine interface and reprogramming humans to become puppets to carry out the hackers’ criminal ends. When Major Kusanagi tracks the cybertrail of one such master hacker, the Puppeteer, her quest leads her into a world beyond information and technology where the very nature of consciousness and the human soul are turned upside down.
From Shirow Masamune, the award-winning creator of Appleseed and Dominion, comes The Ghost in the Shell, the breakthrough manga that inspired the internationally acclaimed animated film. An epic dystopian tale of politics, technology, and metaphysics, The Ghost in the Shell has been hailed worldwide as an unparalleled visionary work of graphic fiction. And now it’s ready to dazzle the imagination in its second millennium.
This edition includes a new Introduction from Dark Horse publisher Mike Richardson, and a fascinating Postscript from author Shirow Masamune, with his thoughts on the phenomenon that is The Ghost in the Shell!