Book 1

Deep into the twenty-first century, the line between man and machine has been blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging landscape, cyborg superagent Major Motoko Kusanagi is charged to track down the craftiest and most dangerous terrorists and cybercriminals, including 'ghost hackers' who are capable of exploiting the human/machine interface and reprogramming humans to become puppets to carry out the hackers' criminal ends.

Book 2

The long-awaited sequel to Shirow Masamune's ground-breaking The Ghost in the Shell, and one of the most highly anticipated graphic novel events in many years, Man-Machine Interface is Shirow s most ambitious and complex story yet, with deep forays into philosophy and the meaning of artificial life, intelligence, and existence.

Book 3

The 'lost' GHOST IN THE SHELL stories, created by Shirow Masamune after completing work on the original GHOST IN THE SHELL manga and prior to his tour-de-force, GHOST IN THE SHELL 2: MAN-MACHINE INTERFACE. Focusing on Section 9 agents in their daily battle against technocrime, Human-Error Processor. Features the stories 'Fat Cat,' 'Drive Slave,' 'Mines of Mind,' and 'Lost Past.'

Book 4

The definitive history of the most influential cyberpunk anime of all time! This beautiful, colour hardcover guide begins with the seminal feature that inspired The Matrix and many other films, comics, and novels, and ends with the live-action Hollywood adaptation starring Scarlett Johansson. Follow the franchise that made manga master Shirow Masamune, legendary director Mamoru Oshii, and the studio Production I.G the legends they are today. In-depth interviews, stunning concept art, and tales of behind-the-scenes triumphs and near-tragedies from the 22-year history of The Ghost in the Shell. Begin with the original anime, which was released in Japan in 1995 and subsequently took the West by storm, through the award-winning sequel Innocence and the global smash hit TV adaptation Stand Alone Complex, all the way up to 2017, with the release of the new live-action film from Paramount Pictures.

Book 5

Deep into the twenty-first century, the line between man and machine has been blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging landscape, cyborg superagent Major Motoko Kusanagi is charged to track down the craftiest and most dangerous terrorists and cybercriminals, including 'ghost hackers' who are capable of exploiting the human/machine interface and reprogramming humans to become puppets to carry out the hackers' criminal ends. Read the complete story in this ultimate deluxe box set!

Ghost In The Shell 1.5

by Shirow Masamune

Published 30 October 2007
Deep into the 21st century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging technoscape, the covert-ops agents of Section 9 are charged to track and crack the most dangerous terrorists, cybercriminals and ghost hackers the digital future has to offer.

March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe toĆ³investigate a series of bizarre incidents.

Deep into the 21st century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging technoscape, the covert-ops agents of Section 9 are charged to track and crack the most dangerous terrorists, cybercriminals and ghost hackers the digital future has to offer.