Nightbirds
2 primary works
Book 1
Gamin, Maine, is a remote seaside town where everyone seems to know Ellis Harkington better than she knows herself - but she doesn't remember any of them. Unknown events have robbed Ellis of her memory. Concerned individuals, who claim to be friends and loved ones, insist that she simply needs to recuperate, and that her memories may return in time. But, for her own sake - so they claim - they refuse to divulge what has brought her to this state. Ellis finds herself adrift in a town of ominous mysteries, cryptic hints, and disturbingly familiar strangers. The Nightbirds, a clique of fashionable young men and women, claim her as one of their own, but who can she truly trust? And what of the phantom suitor who visits her in her dreams? Is he a memory, a figment of her imagination, or a living nightmare beyond rational explanation? Only her lost past holds the answers she seeks - if she can uncover its secrets before she falls prey to an unearthly killer.
Book 2
Ellis Harkington is trapped in limbo between life and death, struggling to escape the domination of an evil force masquerading as her friend, Merrick. Only Ellis has ever escaped him, and now that she has discovered the truth, he wants to make sure she can never escape again. Merrick's dark power has turned the seaside town of Gamin, Maine, into a place of nightmares. The town is transformed into a decaying succession of infinite rooms, bottomless stairwells, and boundless corridors filled with never ending masquerades, balls, and banquets. Each pageant is about the life Ellis lived before her return - each revelation more terrifying than the last. Ellis is desperate to find her missing cousin and leave, but there is no exit from the House of Dreams except, perhaps, through a seance to contact the living.