Book 3

Fantasy gets a clever refresh in the final book of this witty, action-packed, and hilarious middle grade adventure trilogy.
At Saint Lupin's Completely Ordinary School Where Nothing Bizarre Ever Happens Most Especially Not Illegal Quests That Destroy Famous Landmarks, students are not taught about pirates. They're not taught how to identify them, how to befriend them, or even how to fight them...which leaves the school completely open to pirate invasion. And on the first day of classes, that's precisely what happens.

When a pirate captain and her crew steal an ancient Prophecy Medallion, Anne, Penelope, and Hiro are caught up in yet another adventure. After accidentally activating a quest, Anne and her friends have no choice but to complete the task and deliver the medallion to the supreme pirate ruler, Octo-Horse-Pirate. But the quest and the medallion are not what they seem, and Octo-Horse-Pirate is no run-of-the-mill villain. To complete the quest, Anne will have to uncover the truth about her mysterious past-and, just maybe, save the whole world in the process.

Filled to the brim with heart-pounding action, miniature dragons, attacking chickens, and (sometimes friendly) pirates, The Adventurer's Guide to Treasure (and How to Steal It) is a laugh-out-loud, fast-paced adventure that will leave you breathless.


Step into a world made up of magickal floating tiers, where fantasy and science fiction meet in dark alleys, dragons aren't nearly as innocent as they look (which is to say, not innocent at all), and nothing is quite what it seems.

Anne has spent all of her nearly thirteen years at Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children, dreaming of wild voyages and looking forward to the day she and her best friend Penelope will board a ship to a better life. But when that day comes, Anne is denied her ticket due to a bureaucratic technicality (and one very determined, possibly evil Matron), and her escape plan sets an epic adventure into motion.

With a mysterious dragon medallion now fused to her right hand, Anne makes her way to a quest academy and discovers that she has been charged with a Rightful Heir Quest. She, Penelope, and new questing partner Hiro have only days to uncover the truth of Anne's quest, and to conquer it. To succeed, they'll have to travel to strange new tiers, solve myriad riddles, and triumph over time, foes, and bureaucracy-or face the horrible consequences.

Packed with action, wit, and endless heart, debut author Wade Albert White brings us the first volume in an irresistible and original new fantasy series (that doesn't take itself too seriously).